Black Salamander Studios

Real videogames, made by real humans.

We're building worlds that you never want to leave: multiplayer role playing games and the technology and writing that hold them together. Persistent player states, real-feeling NPCs, and worlds meant to be lived in rather than reset.

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Projects

The Bleak Isles: Myronith

An original world, built in Unity 6 to be played alone, with friends, or on a dedicated server.

An original open world role playing game set in the Bleak Isles, an archipelago of drowned coasts, old magic and older grudges. Built from the ground up for singleplayer, co-op and dedicated servers alike, so the world works the same whether you sail it alone or with a crew. Myronith is where it starts.

  • A curved roofed building emerging from fog, with two figures in the foreground.

    Grogan architecture, blocked out

  • A timber building beside a stone circle, a figure walking past.

    Land strider, creature work in progress

  • An NPC speaking to the player, with the line, you had best sheathe that.

    NPCs react to the player and their actions

  • A figure walking toward a low sun over open ground.

    Traversing one of the many islands on foot

All pictures are taken in-game, in an early alpha. Characters, materials and interface are all placeholders. We'd rather show our in-progress work than wait until there is something polished to show.

Tales from Nirn: Silt Strider

A Morrowind server running on our own fork of TES3MP. Live now, and still being tested.

A sprawling Ashlander camp of yurts and banners under a red sky.
A camp at the Urshilaku grounds, built by players

Silt Strider is a persistent multiplayer Morrowind, running on a custom fork of TES3MP with an additional custom living world layer on top. NPCs can hold their own conversations and remember what was said and done, towns change hands, and the world's economy changes with how prosperous towns become. This is an ongoing experiment in what a shared Morrowind can be, and we're pushing the limits as far as we can.

  • Balmora at dusk, heavy fog between the buildings.

    Balmora under fog

  • A wide valley of pine and rock under a pale sun.

    Skyrim: Home of the Nords, one of the province mods in the pack

  • Several players gathered in an interior, chat log visible.

    An evening of roleplay, in character

Tales from Nirn: Oblivion

Immersive roleplay multiplayer server for Oblivion Remastered.

Still in early development. Built on many of the same systems as Silt Strider, recontextualized for a modern platform. Nothing to show yet.

About the studio

Black Salamander Studios is a small independent studio working on multiplayer role playing games and the infrastructure underneath them.

Most of what we build starts from the same question: how can we make the games we love feel even better? That pushes us toward persistent servers, NPCs with memory and motive, and systems that really react to how a player interacts with the space around them.

We're working on original projects and with the very special modding communities we came out of, because both are good places to find out what actually holds up once real players get their hands on it. Our goal is to make the best possible worlds imaginable and to ensure that you, the player, have all the necessary tools to live in them.

Contact

Questions, press, or just following along.